Concept Mechanics
Za Cleaner » Devlog
Over the last week we came up with potential game mechanics for the platformer game:
player:
- left right jump shoot
- wall jump
- knocback enemy / by enemy
enemies:
- melee goomba walk
- static ranged defender
weapons:
- normal speed / single / normal accuracy
- slow speed / single / high accuracy
- slow speed / area / normal accuracy
- fast speed / single / low accuracy
- damage type
- etc
armor:
- armor type tech tree (see weapons)
game:
- constant score per enemy
- score multiplier for consecutive kills
- cash per enemy depending on enemy difficulty (consider hp, behaviors, etc)
- level type: highscore/speedrun/etc
Za Cleaner
Status | In development |
Author | Flaze07 |
Genre | Platformer |
Tags | Singleplayer |
More posts
- Added Level 6Jul 03, 2022
- Added Level 5Jun 23, 2022
- Added Level 3Jun 15, 2022
- Minor UpdatesJun 07, 2022
- Added level 1Jun 04, 2022
- Added Menu and Level SelectorMay 26, 2022
- rewrittingMay 15, 2022
- art#2May 06, 2022
- Prototype #4Apr 30, 2022
- sketch artApr 16, 2022
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